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v1.7 — Smooth Release
March 2026
Post-grapple momentum: smooth parabolic arc on release
Removed vertical jerk on release (no more vy amplification)
Softer gravity during post-grapple flight (0.7x)
Gentle air steering without killing momentum
Compensated pendulum gravity for longer ropes
Reduced swing damping, raised speed cap
v1.6 — Level Rework
March 2026
Raised all grapple anchors much higher for bigger swings
Removed platforms crowding grapple zones
Added missing momentum fix to v1.4 patch notes
v1.5 — Leaderboard
March 2026
Username prompt before game starts
Local leaderboard with top 10 times
Leaderboard tab in settings
Grapple release momentum improved
v1.4 — Audio & Settings
March 2026
Settings menu with SFX/Music volume
Keybinds reference panel
Sound effects: jump, coin, grapple, death, win
Background music (procedural)
Stronger horizontal release momentum (1.35x boost)
Removed per-frame velocity dampen while swinging
Patch notes history
v1.3 — Grapple Polish
March 2026
Flipped swing directions for natural feel
Hold-to-grapple, release-to-launch
Tuned momentum: less stiff, more horizontal
Soft angular velocity cap
v1.2 — Grappling Hook
March 2026
Grappling hook mechanic with pendulum physics
8 grapple anchor points across all zones
Auto-retract on hook, swing trail particles
Dynamic rope rendering with tension glow
v1.1 — Extended Level
March 2026
Level doubled to 4800px with 8 themed zones
6 moving platforms (horizontal + vertical)
Zone-themed colors: grassland, mountain, cave, lava
9 enemies, 28 coins, 5 speedrun splits
Fixed timestep for consistent speed across refresh rates
v1.0 — Launch
March 2026
Scrolling platformer with jump, coins, enemies
Spike hazards and stomp mechanic
Speedrun timer with best time (localStorage)
Parallax background with stars and mountains